Wednesday, July 20, 2016

Renaming Space Tactics

Hello Commanders,

We are renaming Space Tactics to Star Tactics because the title 'Space Tactics' belongs to Sega and we don't want to violate an copyrights.

Currently we are working on the integration of Steam features: trading cards, achievements, cloud save etc. We aim to release the game on August 10th so stay tuned! 

Wednesday, June 29, 2016

Space Tactics has been Greenlit!

Space Tactics has been Greenlit! Thank you very much everyone for your amazing support! You made this game come true!

We are preparing everything needed for the release now and will release the game on Steam as soon as we sign all the needed documents. Stay tuned, Commanders! Release is coming!


Friday, June 17, 2016

Release plans and new screenshots

Hello Commanders,

According to the Fleet Intelligence Service, Space Tactics will release on Steam first, then on Android and iOS.

Since development is already finished, Steam release is coming as soon we pass Greenlight. You can support us here: http://steamcommunity.com/sharedfiles/filedetails/?id=693617739 


Your upvotes would be really appreciated and will speed up the process.

Let's now move to the new shiny screenshots :)
































Tuesday, May 3, 2016

Tutorial - last feature before the release

We have conducted a local playtest, gathered a lot of useful feedback and are now working on a tutorial. This was highly requested by the testers, we hear this and are about to drop it into the game. This is the last feature we have to implement before the release. 

Stay tuned, release is coming this month! 

Thursday, April 21, 2016

Space Tactics Gameplay Trailer

Hello Commanders,

We are happy to present you the first Space Tactics Gameplay Trailer!

Development-wise, we are stuck a bit with an iOS version - I have issues and delays with approval of my Apple Developer Account. For Android version, Release Candidate is scheduled for this Sunday. Then we'll do all that routine and will be ready for the release. So, end of April - early May.

Please share your comments on our trailer!



Thursday, April 14, 2016

Updated VFX and new screenshots



Hello Commanders,

As one of the finishing touches, we've updated the weapons VFX and are happy to show you new gameplay screenshots.







Monday, April 4, 2016

New concept art and final game icon!

Hello Commanders,

We made a new concept art for the game. Please take a look.



Also, the final game icon is done. What do you think?


Tuesday, March 29, 2016

Game icon finished

Just take a look at this beauty (hi-res version) :)


Tuesday, March 22, 2016

The Tanks

Hello Commanders, 

I want to show you The Tanks by Mamba Games - the upcoming indie game still in development but which already could provide significant and interesting gameplay. It reminds me of arcade space shooters but this one has its own twists. First of all, it's all about tanks! Secondly, it looks much better than that random space shooter. I love the weather effects and option to play at night. 


Tanks design is the most interesting part of the game, from my POV. It has a retrofuturistic and steam punk-ish vibe which is definitely cool. Enemies are pretty decent. 

Mid-month dev update

Another favorite part of the game is lighing - it just looks good. 

March dev progress

All in all, THe Tanks is a good time killer game which suits the best if you are about to start anothe DOTA 2 or LoL or BF match and are waiting for your friends. 

You can play the game in browser here. Please support it by tracking on IndieDB and follow Mamba Games on Twitter.

Sunday, March 20, 2016

Rank icons

Hello Commanders,

We've finished all artwork of rank icons in the game. Glad to show it!

Pilot ranks






Officer ranks













What do you think? Which do you like the most? 



Saturday, March 5, 2016

GamesJam Kanobu 2016

We decided to participate in GamesJam Kanobu 2016. This is a primarily CIS event, but it's always great to show the game to other people and receive feedback. Please support us with like and comments here.


Thursday, February 18, 2016

Ship abilities in Space Tactics

Hello Commanders!

Coming to you with information about ship abilities in Space Tactics.

Abilities is what makes gameplay interesting and diverse. It's always great to turn the tides of battle with perfectly timed torpedo volley. Or to use shield so your cruiser can survive for one more turn and put a final blow on that battleship.

So, abilities. 

General rules


Any ship has at least one ability, up to three for the most versatile vessels. A ship can use one of the available abilities per turn. Activation of any ability sets 1-turn cooldown for any abilities for this ship. Therefore a ship can use any ability every second turn. Some abilities don't allow a ship to fire this turn.  

180-degree turn



Ship makes a 180-degree turn (left-side or right-side selection is random). Can use weapons this turn.

360-degree turn




Ship makes a 360-degree turn (left-side or right-side selection is random). Can use weapons this turn.

Afterburner



Ship speed increases twice for one turn. Ship can use weapons  this turn. 

Gas trail



Ship spawns a gas trail at its movement trajectory. Gas lasts for several turns and damages every ship that touches it. Ship can use weapons this turn. 

Mines



Ship spawns a line of mines at its movement trajectory. Mine explodes when there is an enemy ship in its radius. Ship cannot use weapons this turn. 

Missile



Ship fires a fast and maneuverable missile with moderate damage. Player can control a missile as he or she controls a ship. Ship cannot use weapons this turn.

Torpedo



Ship fires a slow and low mobility torpedo with extreme damage. Player can control a torpedo as he or she controls a ship. Ship cannot use weapons this turn.

Shield



Ship becomes completely invulnerable for one turn but cannot use weapons while shield is active. 

Hope this was an interesting reading for you Commanders.

Stay tuned for more updates!

Cheers, 
Alexey