Coming to you with information about ship abilities in Space Tactics.
Abilities is what makes gameplay interesting and diverse. It's always great to turn the tides of battle with perfectly timed torpedo volley. Or to use shield so your cruiser can survive for one more turn and put a final blow on that battleship.
Any ship has at least one ability, up to three for the most versatile vessels. A ship can use one of the available abilities per turn. Activation of any ability sets 1-turn cooldown for any abilities for this ship. Therefore a ship can use any ability every second turn. Some abilities don't allow a ship to fire this turn.
Ship makes a 180-degree turn (left-side or right-side selection is random). Can use weapons this turn.
Ship makes a 360-degree turn (left-side or right-side selection is random). Can use weapons this turn.
Ship speed increases twice for one turn. Ship can use weapons this turn.
Ship spawns a gas trail at its movement trajectory. Gas lasts for several turns and damages every ship that touches it. Ship can use weapons this turn.
Ship spawns a line of mines at its movement trajectory. Mine explodes when there is an enemy ship in its radius. Ship cannot use weapons this turn.
Ship fires a fast and maneuverable missile with moderate damage. Player can control a missile as he or she controls a ship. Ship cannot use weapons this turn.
Ship fires a slow and low mobility torpedo with extreme damage. Player can control a torpedo as he or she controls a ship. Ship cannot use weapons this turn.
Ship becomes completely invulnerable for one turn but cannot use weapons while shield is active.
Hope this was an interesting reading for you Commanders.
Stay tuned for more updates!